Velocity Eleven's Daily Game Music
Saturday, 8 February 2014
Day 5
Day 5: Tonight's music is the media dimension theme from Gex 3D: Enter The Gecko (European name). The media dimension is the level select hub world of the game, and is like a temple in the sky with loads of televisions for levels. One thing I always liked about this particular hub word was that there was hidden bonus levels scattered around in places. Plus there were those giant glowing doors that told you how you couldn't beat the bosses in that deep ominous voice: "You cannot defeat the tiki brothers!" and "Mushu Pork cannot be destroyed!". There was also the green door that just laughed because you needed to collect remotes to get in and that giant dragon head that freaked me out a bit when I was younger (though I managed to once glitch my way through it) I remember getting this game during the 1998 world cup when Brazil was against Scotland, I was given the game and I went on it as soon as I went back upstairs. This is the second Gex game (but I never played the first) and even though Gex had a bit of a Will Smith vibe in Gex 3, I think the James Bond vibe in this one was better. Unusual dialogue from Gex himself throughout the game, about feeling like he's trapped in Boy George's pants and something about Woolworths at one point. But the american version used a different voice, and that one doesnt feel right to me at all.
Friday, 7 February 2014
Day 4
Day 4: Tonight's music is from Braid. This game I always considered in really high regards and if you havnt played it already, do it! Also, if you feel like using guide, don't! All the puzzles are completely solvable and there is no shenanigans in any of the solutions. This game came out before the "this game is so artistic cause it has as little mechanics as possible therefore it's amazing" trend kicked off. However this game is very artistic in the audio and visual department but also the time-based puzzles were very mind-bending even though everything makes complete sense in the context of the mechanics. This particular piece of music is divided into two segments and both of those segments (along with the game in general) certainly give me that "a day out in the english countryside" feeling (maybe that's just me).
Thursday, 6 February 2014
Day 3
Day 3: Tonight's music is from Dynasty Warriors 3. I remember back when I got this one summer I'd play it non-stop. It was my first Dynasty Warriors game and I loved it. Now as every DW fan knows, Lu Bu is super badass and facing him without intense grinding is a deathwish. However I always felt Gan Ning's entrance was much more awesome. That is: when you see him with that bandana and that sword you could tell he was a wild one... and that's when this music kicks in.
Wednesday, 5 February 2014
Day 2
Day 2 of ending the day on video game music, today we have the main menu theme from Poy Poy 2. This is a rather unknown game but one I think does a brilliant job of combining a party game with a single-player "campaign" based on that party-game "experience" (I swear I'm not turning into a modern game marketer). Poy Poy is a futuristic sport where the combatants fight each othert by throwing rocks and missiles at each other but also make use of their custom-made psychoglove to unleash special attacks with unique effects. Poy Poy 2 is better than the first game and harder too. This game feels more like an actual televised sport than the prequel made it out to be. I feel this game was a very good progression from the first game and when I first got it I was surprised to even know there was a sequal in the first place but I was glad there was. This music inparticular I think really hits home the "futuristic" feeling aswell as the "fun gameshow" feeling too. Actually, if memory serves, Poy Poy history actually started "in the past" even though it was in the future when this game was released. A great example of a sequel. Strangely this game never works on the PS2 or PS3.
PS. the box art on this video is what I consider the "bad" boxart, the alternative boxart is epic
PS. the box art on this video is what I consider the "bad" boxart, the alternative boxart is epic
Tuesday, 4 February 2014
Day 1
Tonight I
leave you with the arranged version of The Gears Of Madness from Soul
Blade. I first played this game in the 90s when we were on a family
holiday in Pontins, there was an arcade machine of this game there and
I'd play it all the time. I'd play as Sigfried since my young brain
believed the bigger sword meant more damage and the whole time I'd just
button mash. When I finally got this game on my PS1 I found it was a
rather deep game compared to what i was used to. Edge Master mode really
intrigued me since you had to win the battles though certain
conditions. Not only that, but also how you collected different weapons
with different stats and effects such as healing you over time or being
bigger.
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